FOREIGN MOVIE - gibberish, scene game ... players performing a scene speak in gibberish; other players translate ("dub") in regular english. those translating can make statements that contribute to the scene's story as the players continue the scene in gibberish.
FOUR SQUARE - scene game ... four players begin with each at the corners of the stage. suggestions for each of the 4 pair combinations are sought from the audience. two-player scenes are performed between the pair of players that is in the front of the stage. each combination of pairs does a short scene based on the suggested words. the host directs the players to rotate (left or right) and the pair at front stage performs their scene (with time having passed).
RHYME IT - scene game ... a scene is being done. At anytime, the host can blow a whistle and say "rhyme it", and the person who just said something has to say something different - that rhymes with what the player just said, and thus taking the scene in a new direction.
BLIND FREEZE TAG - scene game ... to players on stage in scene, other players on the "side line"with their backs to the scene (e.g., only able to hear dialogue). when a side line player yells freeze, the 2 players stop/freeze what they are doing, esp. their positions. the side-line player goes on stage and tags one of the players that is frozen and assumes their position. when the scene begins again, the players can start a NEW scene that justifies the position that they are in.
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short form MUTers all smiles!
(not pictured: carmen, will)
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GUESSING GAMES (5)
HOSTAGE NEGOTIATOR - guessing game ... someone goes outside. a LOCATION, DEMAND, and WEAPON are collected from the audience. the guesser comes back on stage as a CRIMINAL, and the other performers are "clue-givers" who take on the role of NEGOTIATOR, HOSTAGE, and/or ACCOMPLICE . the clue-givers must get the criminal to guess the clues in that order but shouldn't/can't actually say the words. so, if the location was starbucks, the negotiator might say, "you've got a tall order to fill, buddy." clugive progressive clues, and nothing too obvious, so the audience has fun seeing the guesser figure things out.
CHAIN MURDER - gibberish, guessing game ... this is like clue and telephone. everyone but 1 person leaves. the one person gets "L.O.W." - a LOCATION, OCCUPATION, and WEAPON - while the others who left will ultimately be the guessers (who later become clue-givers). one-by-one, the guessers come in and receive the clues (in the L.O.W. order) through gibberish and pantomime. once the weapon is conveyed, the guesser will kill the clue-giver with whatever he thinks it is. the game continues until the last person comes in and kills the last clue-giver. everyone is brought back from the dead, and the host goes down the line and sees how far the clues made it.
5 THINGS - gibberish, guessing game ... one person leaves the room. 5 activities are collected. each activity gets one or two changes, i.e., for baseball, the bat is a jigsaw puzzle and the ball is a chihuahua. the clue-givers use gibberish and pantomime to convey the clues. clue-givers must get the guesser to do the activity before they can do it.
BLITZKRIEG - gibberish, guessing game ... similar to 5 things, but this time, movies, tv shows, video games, biblical tales, books, etc. are received. the clue-givers try to put the guesser in these things using gibberish and pantomime, until the guesser figures it out and guesses.
ANIMATRONIC JAMBOREE - guessing game ... think disneyland - it's a small world, pirates of the caribbean, etc. one person leaves the room, and a suggestion is given (e.g., movie, television show, etc.). each player assumes a position on stage that would make up the scene of that suggestions - a person or object. starting of "powered down" ("OFF" position), the guesser comes back into the theatre. the host "powers up" the players for a bit - moving in animatronic style - and then the host powers down the players. then the guesser is to guess the scene. if guessed correctly, one by one (or by two), the host powers up the players for the guesser to state what/who the player was in the scene until all players have been guessed.
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our MUT class
(not pictured: will, justin) |
ROTATION GAMES (2)
BOO YAY! - rotation game ... 2 players are front and center. an audience suggestion is given. one person is "Yay" (positive statement for audience to cheer "YAY!"), the other is "Boo" (negative statement to make the audience bellow "BOO!"). the two players go back and forth until someone gives a weird response or hesitates.
BEASTIE RAP - rotation game ... the performers are split into two teams. a rap track is played two people will be up front from each team with the other performers behind them. a NAME will be taken from the audience, and going with the beat, the person up front - the lead rapper - will deliver a rap line intending to have the name as the last word in the rap line - - - it is the other players behind the lead rapper that will say the last word - the NAME. the other team's lead rapper will respond with another line, ending with a word that RHYMES with the name - again, the people behind the front person must say the rhyme so the set-up has to lead them to say that word together. the game goes back and forth between teams, and the front person is rotated if he goes off beat, the back people say the wrong word, or any mess-up that the host sees.
yup ... if we perform "beastie rap" at our show (and i hope we do 'cuz it's a fun game!) we'd be rapping to an instrumental of a beastie boy's rap.
enjoy a little thump-thump-beat instrumental
over here
OTHER GAMES from previous class ... just to round out the other short form games MUT has taught, they include -
. Story/Instruction Manual - rotation game
. New Choice - scene game
. Playground Insults - gibberish, guessing game
. Dirty Hand Randy - rotation game with some speed
. Home Shopping Network - guessing game
. Siamese Twin - scene game
. Say It Differently - scene game
. Forward Reverse - scene game
. Moving Bodies - scene game
. Sound effects - scene game
COMMIT!
"SCIBIDAH-BAH!"
BOLD CHOICES!