I spent my Christmas money ... BEFORE I got Christmas money, and I have no regrets.
Now I am trying to figure out how I am going to spend my tax refund before I get a refund (I hope), for other shows. RIGHT?! ... Time to reminisce about 2012, wonder about 2013, and share how I spent my Sunday morning, December 15, rapid-firing ticket purchases.
2012 SF Sketchfest
Fun times with my friend Joel, aka Gadgetman, for whom I gifted him tickets. We saw The Nerdist Podcast - hosted by Chris Hardwick with Matt Mira - and they signed the TARDIS scarf I got Joel.
In 2013, I went to several shows; however, for whatever reason, I didn't do a blog post. Oh well. So what's up for the next couple of weeks? Here we go in no special order ...
Lost Moon Radio / Speechless - Two separate shows. Lost Moon Radio is described over here, and Speehcless is describedover here. So far the folks in these shows are listed as Drennon Davis, Cole Stratton and more, and hosted by Trevor Hill.
@MadeUpTheatre this SUNDAY, 12/16 at 8 pm in fremont.
where:made up theatre - 3392 seldon court, which is off of osgood road (near fry's).
when: sunday, december 16
door opens at 7:30 pm.
show begins at 8:00 pm (pretty promptly)
the show will run for ~75-90 minutes
how much:$5 per person (cash or credit card) - great deal! and light snacks also available.
more short form fun ... and here's the scoop. having been taking short form classes with made up theatre (on web, facebook, yelp, foursquare, youtube), we played and/or learned many games during our previous october show, our september show, and our july show.
this sunday's improv games ... we have quite a fun collection among guessing, scene, and speed games!
with fancy ladies, two man Harold team, aka guillermo martinez (L) and james folta (R) (taken the week of james's NYC journey ... tear)
thanks guillermo and james ... for seven saturday afternoons throughout september and october (or six ... i missed a class, but y'get the point), i drove into SF, parked at dogpatch (occasionally had ice cream at mr. and mrs. miscellaneous), 22-muni'd to the mission, had more and new improv stuff introduced through my earholes and grey matter, hung out here/there with fellow classmates over drinks, and then 22-muni'd back to dogpatch, etc... . at the end of october, i finished up with improv i (essentials of play) from endgames improv.
straddling the bay ... i continue to love hanging with the made up theatre (MUT) "hotties"(wink-wink)and other MUTrs. MUT's location is quite convenient and neary my nutkin abode - located nearby in the east bay in fremont. toward the end of summer, i learned i didn't make MUT's first performance group. with MUT's suggestions of continuing to -
"keep up with improv, take classes (even outside of MUT), see shows ..."
- i continued with other MUT classes and took their advice. i checked out shows, looked to see what improv classes were offered throughout the bay area, found a saturday class, and decided to venture to SF's mission district on saturdays. for three hours each saturday, i gots me more improv fodder from guillermo and james, and i played with a bunch of new people (although steph is missing in the pic).
vampire pony express (VPE) debuts ... our improv grad show, which was originally scheduled in late october at stage werx, had to be rescheduled. as a result, yesterday evening, sunday, november 11 at 6:00 pm, was our rescheduled AND relocated show at the alcove theater near union square.
BEFORE
50% of VPE ... unfortunately, of the 16 of us from the endgames improv i, fall 2012 (saturday) class, not all of our fellow improvisers (and an instructor) were able to join for the performance. we certainly missed their energy, spontaneity, and bold choices!
AFTER (and introducing half of the ...Vampire Pony Express)
thanks to family and friends
who came to witness the "mourning" of peggy with and by
thirty-four (or thirty-seven, depending on how one counts) ... as the "Madam" of MotleyFlue with For the Love of Vogs,this nutkin shall cross the half-century mark and wonders whether 50 by 50? countdown to halloween 2013 shall become a reality. given the support of the MotleyFlue and others, it is likely that 50 by 50 is a possibility, and then again ...
who started something special for the Fluevog IV. we are celebrating our Fluevog love as the MotleyFlue at For the Love of Vogs
it all began in May 2011 on Haight Street L-R: Dorothy, Gladys, Joanne, Shirley
here's my "about" bio ...
Name: Shirley R
Moniker: The Cubevologist
Flue-sona: "The Madam"
Shirley proudly admits to being rightfully blamed by Joanne for bringing Fluevogs into our closets, hallways, and shoe racks. Shirley has recruited those who have found another way of life for their feet. As the oldest (and therefore "The Madam") of the MotleyFlue, she will hit the half-century mark in 2013. Who knows? Will she celebrate her 50th birthday with a 50th pair of Fluevogs? If so, she'll be picking up the pace, given she tallied up 23 pairs when she turned 48 yrs old. While the MotleyFlue's beginnings may be attributed to Shirley, in late 2008 her friend Kate served as her guide to the Haight Street store; Kate kindly entertained hastily heading to the Haight after a day in cubeopolis. Shirley's virgin voyage was celebrated with a pair of Fellowship | Kathy and with a pair of Operetta | Malibran the very next day. She would later learn about the phenomenon the MotleyFlue have coined as Fluegasm. And she has not looked back!
Meanwhile, as "The Madam" of the MotleyFlue, Shirley also calls herself the "Anthrocubeologist" - passionate about discovering how peer-to-peer interactions can affect workspace cultural shifts (and vice versa). Sure she holds a degree in chemical engineering, but who says the left brain can't meet the right brain?! As a workspace explorer, storyteller, catalyst, improv performer, randomness connector, and servant leader, Shirley often wonders - can the workspace become a playspace simply one Fluevog pair at a time? Join her as the cubevologist, smiling at her Fluevog-donned feet while making others smile.
On style:"Born among the tail end of the Baby Boomers and beginning of Gen X, and working among Gen Y Millenials and Gen Z Digital Natives, my style is as varied as the generations - choosing from what's comfortable and timeless. I keep my dry cleaning bill to a minimum. Iron clothes? Meh. Steam clothes? Here and there. Wearable off the clothesline or out of the dryer? Preferred. And while I grew up with Glamour's Do's and Don'ts, am a believer in Tim Gunn's 10 Essentials, and get excited when Stacy and Clinton of What Not To Wearhave tips for the curvy and petite, none of these have taught me what my MotleyFlue have - enjoy dressing from your Fluevogs up, treat yourself to fun pairs of socks and tights, and remember your feet deserve style, as well."
What I look for in a Fluevog: "It's all about the Fluegasm. Four characteristics intersect to create that special moment when I know a pair(s) of Fluevogs will come home with me - (1) my Greek feet are nicely accommodated, (2) Percy Jr. (a bunion on my left foot) is not cranky, (3) the shoes/boots add more color and texture for my feet-wearing options, and (4) when I look down at my Fluevog-wearing-feet, I am always in a better mood. Comfort, happiness, and a little biofeedback kickstart are what Fluevogs offer me. Admittedly, I own shoes and boots from other designers that also offer comfort and happiness; however, it is far and few between that they are mood changers. Simply put, everyone deserves a Fluegasm."
for #improv fun ... our group had our second show (sunday, 10/14) for this round of the advanced short form class.
back row - andrew
middle row - nick, tanu, shirlnutkin, jessica
front row - kyle, karin, jenn, jacob
not pictured - dan, patrick
oopsie! took pictures too late after the show so two of our players are missing. also, i missed buddy MUTr kate who wasn't able to make out, but BIG HUGS to her. this is the first time she and i have not been in a show together since starting out at MUT.
thanks for coming out ... was great to see first-timers julie (from endgames) and jasmine come out to MUT, and it's always a treat to see gadgetman joel.
the games we played ... as shared over here in much more detail, we played the following games and had the following fun, as much as i can still remember ...
my movie, my movie ... titles of movies created based on audience suggestions, with a scene based on the selected movie synopsis - including a scene built on the suggestion canada and and on the suggestion quinoa (and i'm thinking there was another one, also)
i can do better ... with a scene that began with the audience suggestion of running
oscar winning moment ... fabulous scenes that are a must see for each player's oscar winning scenes!
blitzkrieg ... with 7 (seven) things including - pulp fiction, friends, super mario brothers, cain & able, green eggs and ham, psycho, and the big bang theory (got 3 out of 7- oh well, it was all about the fun!)
four square ... with audience suggestions that included cafe, bathroom, space station, and gym (oh, what a bathroom!)
stage directions ... quite fun suggestions including - entering with a cartwheel, karate chop, and speaking in an eastern block country accent
tag team tale ... who would have thought a story would emerge about a hunter with a change of heart toward wallabees, a little cave searching, and a witch that cast a special spell
string of pearls ... scenes created that involved a nascent building and godzilla and another scene that involved a car that burped
animatronic jamboree ... simply put, the matrix was the suggestion (ya had to be there to see the mr. smiths and the matrix/computer screen - priceless)
ending games ... rounded out the evening with back in my day and no you didn't.
once again,
thanks MUT for keeping up the fun!
meet MUT's Five Play Improv - BOBBY, SEAN, DUSTIN, BEN . . . FUN GUYS!!!
a little lovin' from performers and guests after sept 9 MUT short form improv show
yes, again! ... TOMORROW, october 14 at 8 pm in fremont.
where: made up theatre - 3392 seldon court, which is off of osgood road (near fry's).
when: sunday, october 14
door opens at 7:30 pm.
show begins at 8:00 pm (pretty promptly)
the show will run for ~60 minutes
how much: $5 per person (cash or credit card) - great deal!
since our july 29 and september 9 shows, we have been learning and playing more short form improv - games, punny and clever stuff, exercises, and just plain quick fun. take a sunday evening break before your work week begins on monday - - - bring your suggestions and have some fun!
sunday night short form ... while there are many short form games we have learned (check out this MEATY LIST back in july), we've continued to learn many more. with a ~ 60 min. show, there's a couple handful of games the eleven (11) of us will be performing.
who's performing which games? ... we have been told this much - there will be at least 10 games and a certain amount of people will play in a given game. a quote from sean (our instructor and show's host) -
"i will announce the performers on the fly,so be ready for all of the games."
- so for a refresher for fellow performers, here are the games and the number of players for each.
for guests of the show - feel free to skip the description and just come an enjoy! or maybe you want a sneak peek description-ish ...
MY MOVIE, MY MOVIE (5) -scene game ... players on stage are each chosen by the "producer" to make up a movie title based on an audience suggestion. the goal is for the player to boldly and enticingly state his/her movie, so that it is chosen by the producer. the producer points to one widening the space between his hands which gives that person the go ahead to give a short synopsis of the film. if it sounds like a movie the audience wouldn't want to miss, the producer says, "play it" and the people on stage begin to act it out.
I CAN DO BETTER! (6) - scene game ... two people on stage do a scene, while other players offstage are looking for things in the scene that they can say "I Can Do Better!" The host will say a player's name, and the player will say "I can *VERB* better than *PERFORMER*." The host will either say yes or no. If yes, then the player taps out the performer being replaced and takes on his/her character, then does the *i can do better* action.
OSCAR WINNING MOMENT (4) - scene game ... hbased on an audience suggested title for a movie that has never been made, the players act out the scened. during the scene, the "director" calls out a player's name - a player who is bound to win an Oscar for his/her performance in the scene. when selected by the director, the player continues to perform in that scene (with the others) - it's not intended to be a solo performance; it's an opportunity for the player to bring his/her "A game" on - for the Oscar! the director could call on each of the players for different a Oscar.
BLITZKRIEG (4) - guessing game ... similar to 5 things, but this time, movies, tv shows, video games, biblical tales, books, etc. are received. the clue-givers try to put the guesser in these things using gibberish and pantomime, until the guesser figures it out and guesses.
(what's 5 THINGS? guessing game ... one person leaves the room. 5 activities are collected. each activity gets one or two changes, i.e., for baseball, the bat is a jigsaw puzzle and the ball is a chihuahua. the clue-givers use gibberish and pantomime to convey the clues. clue-givers must get the guesser to do the activity before they can do it.)
FOUR SQUARE (4) - scene game ...four players begin with each at the corners of the stage. suggestions for each of the 4 pair combinations are sought from the audience. two-player scenes are performed between the pair of players that is in the front of the stage. each combination of pairs does a short scene based on the suggested words. the host directs the players to rotate (left or right) and the pair at front stage performs their scene (with time having passed).
STAGE DIRECTIONS - scene game ... just like blind line, but actions are obtained, maybe a line of dialogue, too (lines of dialogue would be written like, SAY: "You're fired!") so you do WHAT is written rather than say it (unless it says so). this game is just like blind line; it's now a part of the scene (but it doesn't control the scene).
(what's BLIND LINE? scene game ... lines of dialogue are collected and written on paper, while the performers are outside. the performers come back in and do a scene. every so often, a performer picks up a line of dialogue, reads it, and incorporates it into their scene.)
TAG TEAM TALE (6) -rotation and scene game ...beginning with 3 players in line (one behind the other) on the left of stage ("left team") and 3 players in line on the right of stage ("right team"), a story (tale) is created by an audience suggestion. the 1st person on left team begins to tell a story, while the 1st person on right team mimes the story in the middle of the 2 teams. when the 2nd person on the left team taps the 1st person who has started the story, the 2nd person takes the 1st person's place in line (the 1st person goes to the end of the left team line) and continues the story, while the right team person continues to mime. when the show host signals to 'switch', the left team assumes the role of the right team ... that is - a right team person continues to tell the story and a left team player continues to mime the story. and the fun is in the crazy story telling and switching!
STRING OF PEARLS (all) - scene game ... we'll be split up into two teams. one team will do the "string of pearls" narration, and the other will then act it out. then our host will switch our roles so each team gets to narrate and do a scene. HOW will the "string of pearls" team start out? all will start off in the back. with an audience suggestion, one person walks at the front of stage and contributes a sentence about a story that eventually will be performed. another team member steps forward with another sentence - standing to the left or right of the first person. at the point, the two people say their sentence in the order of LEFT to RIGHT - as if left is near the beginning of the story and right is toward the end. a third person joins with a sentence to contribute to the story and can even wedge in between those already on the front of stage. EACH TIME a person delivers his/her line, all those in the front of stage say their lines in order of left to right. this continues until all team members are on stage, with a full story described. then the second team does a scene inspired by the "string of pearls."
ANIMATRONIC JAMBOREE (all) - guessing game ... think disneyland - it's a small world, pirates of the caribbean, etc. one person leaves the room, and a suggestion is given (e.g., movie, television show, etc.). each player assumes a position on stage that would make up the scene of that suggestions - a person or object. starting of "powered down" ("OFF" position), the guesser comes back into the theatre. the host "powers up" the players for a bit - moving in animatronic style - and then the host powers down the players. then the guesser is to guess the scene. if guessed correctly, one by one (or by two), the host powers up the players for the guesser to state what/who the player was in the scene until all players have been guessed.
ENDING GAMES (all) -speed game ...these are quick clever-line names that are based on an audience suggestion. we may do 1, we may do a few, ... we just don't know. it'll be a SURPRISE!
185 ... with an audience suggestion, a player says "185 *BLANKS* walk into a bar, and the bartender says "We don't serve *BLANKS,* so the 185 *BLANKS* say PUNCHLINE."
NO YOU DIDN'T ... with an audience suggestion, a player says "i kissed a *BLANK*" and other performers chime in "OH NO YOU DIDN'T? and the player says "yeah, then PUNCHLINE."
LAST ACTION JOKE ... with an audience suggestion, a player faces the audience, "kills" someone with the suggestion, and gives a cheesy action hero line.
WORLD'S WORST ... with an audience suggestion, and you provide the world's worst example of that suggestion.
HEY WAITER ... an audience member is seated onstage as a customer, and each player comes up to him/her. the audience member says, "Hey Waiter, there's a *BLANK* in my soup." You respond with a punchline.
MORNING COMMUTE ... with an audience suggestion, each player mimics driving a car and makes (yells, belt's out, ...) a "morning commuter" statement
BACK IN MY DAY ... with an audience suggestion, a player says something similar to - "back in my day, we didn't have no *BLANKS*. if we wanted *BLANKS*, we'd say PUNCHLINE."
ANY MORE? . . . not for sunday night's show. just for the record, in addition to the list over here and what has been shared above, we did learn a few others. YES! REALLY -
. halloween
. fortune teller
. da do run run
. debate
. shakespeare switch
. valley girl/shakespeare switch
and while couple of these were performed at our september 9 show, who knows what'll be next?!
see you sunday (tomorrow, 10/14) at 8 pm, perhaps.
REMINDER ...
where: made up theatre - 3392 seldon court, which is off of osgood road (near fry's).
when: door opens at 7:30 pm - - show begins at 8:00 pm (until ~ 9 pm)
yesterday evening MUT (on web, facebook, yelp, foursquare, youtube) wrapped up our short form improv and advanced long form improv classes. this means SHOW TIME next weekend -
MUTers mean business!
justin, dan, andrew, nick, jacob, kyle, patrick kate
shirley, karin, jenn, tanu
(not pictured: carmen, will)
where:made up theatre - 3392 seldon court, which is off of osgood road (near fry's).
when: sunday, july 29
door opens at 7:30 pm.
show begins at 8:00 pm (pretty promptly)
the show will run for ~75-90 minutes
how much: $5 per person (cash or credit card) - WHAT A DEAL!
thinking of going? ... let me know, so we can make sure to set up enough chairs. can't make it, feel free to leave words of encouragement! either way, THANKS for your support!
the rest of this post describes a bit of what we learned over the past 8 weeks, including a description of the games. with only 75-90 minutes, our first half will be long form, while the second half will be a sprinkle of the games listed. (yes, we may be rapping!)
part 1 of the show will be long form - a narrative and a montage. part 2 will be several short for games - with yet to be determined by our fearless leader, sean. YUP! sean has THE GAMES LIST and will be selecting those games that we'll be playing! MAYBE we'll know before sunday, and MAYBE there will be some SURPRISES!
while i did miss a week here and there, the bulk of this blog posts lists (and describes) those games that we learned. SCROLL DOWN for the RECAP of games.you can also check out blog posts for weeks 1-5. . . . week 1 over here (4 games) - acronym-mania, hostage negotiations, chain murder, one eighty five. week 2 over here (6 games) - blind lines, dime store novel, naive replay, no you didn't, what'd you get, last action hero/joke. week 3 over here (5 games) - rhyme it, irish drinking song, love song, one eighty five, no you didn't, last action joke/hero, world's worst, pick-up lines. weeks 4 + 5 over here included (for week 4) warming up with gibberish/mime, and there were 5 games, of which there were 2 new ones - foreign movie, five things - were introduced ... and included (for week 5) intense warm-ups with drills (of pairs and thengroups of four) practicing gibberish/mime (3 things ... as we work up to 5 things), and there were 3 new games introduced - four square, hey waiter, and i can do better. week 6 included chain murder, beastie rap, and several refresher games. week 7 included blitzkrieg, stage direction, boo yay, and several refresher games. week 8 included animatronic-jamboree, object freeze, and several refresher games.
the MUT fellows are committed! they have invested quite a bit of their time, creativity, and energy, so check out the games we learned this round of the short form improv class in categories of -
. speed games
. scene games
. guessing games
. stand in line games
. rotation games
SPEED GAMES (5)
185 - speed game ... with an audience suggestion, a player says "185 *BLANKS* walk into a bar, and the bartender says "We don't serve *BLANKS,* so the 185 *BLANKS* say PUNCHLINE."
NO YOU DIDN'T - speed game ...with an audience suggestion, a player says "i kissed a *BLANK*" and other performers chime in "OH NO YOU DIDN'T? and the player says "yeah, then PUNCHLINE."
LAST ACTION JOKE -speed game ...with an audience suggestion, a player faces the audience, "kills" someone with the suggestion, and gives a cheesy action hero line.
WORLD'S WORST -speed game ...with an audience suggestion, and you provide the world's worst example of that suggestion.
HEY WAITER - speed game ...an audience member is seated onstage as a customer, and each player comes up to him/her. the audience member says, "Hey Waiter, there's a *BLANK* in my soup." You respond with a punchline.
STAND IN LINE GAMES (3)
LOVE SONG - singing, stand in line game ... players sing a song (ABCB) to an audience member based on the person's name, occupation, and hobby.
PICK-UP LINES - stand in line game ...an audience member will be brought onstage, and 4-5 players will deliver a pick-up line one word at a time, based on a suggestion. after the line, everyone together celebrates with a "YEAAAAAAHHHHHHH!!!!!!" the audience member will then give a thumbs up or down to the pick-up line.
IRISH DRINKING SONG - singing, stand in line game ...given an audience suggestion, players fake irish accents with each singing a line in an ABCB rhyming format; 4 lines make a verse; after so many verses, that's the end of the singing fun.
some short form MUTers
take this sh** seriously!
(not pictured: carmen, will)
SCENE GAMES (11)
ACRO-MANIA -scene game ... the host gathers acronyms or short words, and the performers do a scene. at anytime the host can call out one of the acronyms, and the performers must start their sentences with the acronym until another one is called. for example, given "LOL", the performer may say "let other little girls play with your friends ..." and the next performer may reply "let's open lemonade drinks for them ..." etc. ... after the acronym is used, the rest of a performer's dialogue is a free-for-all.
BLIND LINE -scene game ... lines of dialogue are collected and written on paper, while the performers are outside. the performers come back in and do a scene. every so often, a performer picks up a line of dialogue, reads it, and incorporates it into their scene.
STAGE DIRECTIONS -scene game ...just like blind line, but actions are obtained, maybe a line of dialogue, too (lines of dialogue would be written like, SAY: "You're fired!") so you do WHAT is written rather than say it (unless it says so). this game is just like blind line; it's now a part of the scene (but it doesn't control the scene).
DIME STORE NOVEL - scene game ...one performer is at a typewriter/computer and starts to type/narrate a story based on a title given by the audience. after a set-up, the other performers start to act out the story and occasionally the focus and dialogue goes entirely to them. this game is all about Give and take of focus. go back and forth between narration and action.
NAIVE REPLAY -scene game ... one performer leaves. the other players do a scene as though that person is in the scene. after the scene, the person who left comes in and puts himself in the scene. HINTS: performers doing the set-up scene - create a lot of action for the "guesser," avoid talking heads, use very little dialogue. you need to remember the scene line for line, so don't put a burden on yourself by talking a lot. everything you do, remains the same. of you are looking to the right, and the "guesser" is to the left, keep talking to the right as though he is there, and the "guesser" should quickly realize he should be to the right. don't adjust to the guesser, let him/her adjust to you.
I CAN DO BETTER! -scene game ...2 People on stage do a scene, while other players offstage are looking for things in the scene that they can say "I Can Do Better!" to. The host will say a player's name, and the player will say "I can *VERB* better than *PERFORMER*." The host will either say yes or no. If yes, then the player taps out the performer being replaced and takes on his/her character, then does the *i can do better* action.
REPLAY - scene game ... a neutral scene is performed - just a straight scene based on a suggestion. after that, EMOTIONS and GENRES are received. One by one, the performers will replay the scene using the emotions and then the genres.
FOREIGN MOVIE -gibberish, scene game ... players performing a scene speak in gibberish; other players translate ("dub") in regular english. those translating can make statements that contribute to the scene's story as the players continue the scene in gibberish.
FOUR SQUARE - scene game ...four players begin with each at the corners of the stage. suggestions for each of the 4 pair combinations are sought from the audience. two-player scenes are performed between the pair of players that is in the front of the stage. each combination of pairs does a short scene based on the suggested words. the host directs the players to rotate (left or right) and the pair at front stage performs their scene (with time having passed).
RHYME IT - scene game ... a scene is being done. At anytime, the host can blow a whistle and say "rhyme it", and the person who just said something has to say something different - that rhymes with what the player just said, and thus taking the scene in a new direction.
BLIND FREEZE TAG - scene game ... to players on stage in scene, other players on the "side line"with their backs to the scene (e.g., only able to hear dialogue). when a side line player yells freeze, the 2 players stop/freeze what they are doing, esp. their positions. the side-line player goes on stage and tags one of the players that is frozen and assumes their position. when the scene begins again, the players can start a NEW scene that justifies the position that they are in.
short form MUTers all smiles!
(not pictured: carmen, will)
GUESSING GAMES (5)
HOSTAGE NEGOTIATOR -guessing game ... someone goes outside. a LOCATION, DEMAND, and WEAPON are collected from the audience. the guesser comes back on stage as a CRIMINAL, and the other performers are "clue-givers" who take on the role of NEGOTIATOR, HOSTAGE, and/or ACCOMPLICE . the clue-givers must get the criminal to guess the clues in that order but shouldn't/can't actually say the words. so, if the location was starbucks, the negotiator might say, "you've got a tall order to fill, buddy." clugive progressive clues, and nothing too obvious, so the audience has fun seeing the guesser figure things out.
CHAIN MURDER -gibberish, guessing game ... this is like clue and telephone. everyone but 1 person leaves. the one person gets "L.O.W." - a LOCATION, OCCUPATION, and WEAPON - while the others who left will ultimately be the guessers (who later become clue-givers). one-by-one, the guessers come in and receive the clues (in the L.O.W. order) through gibberish and pantomime. once the weapon is conveyed, the guesser will kill the clue-giver with whatever he thinks it is. the game continues until the last person comes in and kills the last clue-giver. everyone is brought back from the dead, and the host goes down the line and sees how far the clues made it.
5 THINGS -gibberish, guessing game ... one person leaves the room. 5 activities are collected. each activity gets one or two changes, i.e., for baseball, the bat is a jigsaw puzzle and the ball is a chihuahua. the clue-givers use gibberish and pantomime to convey the clues. clue-givers must get the guesser to do the activity before they can do it.
BLITZKRIEG - gibberish, guessing game ... similar to 5 things, but this time, movies, tv shows, video games, biblical tales, books, etc. are received. the clue-givers try to put the guesser in these things using gibberish and pantomime, until the guesser figures it out and guesses.
ANIMATRONIC JAMBOREE -guessing game ...think disneyland - it's a small world, pirates of the caribbean, etc. one person leaves the room, and a suggestion is given (e.g., movie, television show, etc.). each player assumes a position on stage that would make up the scene of that suggestions - a person or object. starting of "powered down" ("OFF" position), the guesser comes back into the theatre. the host "powers up" the players for a bit - moving in animatronic style - and then the host powers down the players. then the guesser is to guess the scene. if guessed correctly, one by one (or by two), the host powers up the players for the guesser to state what/who the player was in the scene until all players have been guessed.
our MUT class
(not pictured: will, justin)
ROTATION GAMES (2)
BOO YAY! -rotation game ...2 players are front and center. an audience suggestion is given. one person is "Yay" (positive statement for audience to cheer "YAY!"), the other is "Boo" (negative statement to make the audience bellow "BOO!"). the two players go back and forth until someone gives a weird response or hesitates.
BEASTIE RAP -rotation game ...the performers are split into two teams. a rap track is played two people will be up front from each team with the other performers behind them. a NAME will be taken from the audience, and going with the beat, the person up front - the lead rapper - will deliver a rap line intending to have the name as the last word in the rap line - - - it is the other players behind the lead rapper that will say the last word - the NAME. the other team's lead rapper will respond with another line, ending with a word that RHYMES with the name - again, the people behind the front person must say the rhyme so the set-up has to lead them to say that word together. the game goes back and forth between teams, and the front person is rotated if he goes off beat, the back people say the wrong word, or any mess-up that the host sees.
yup ... if we perform "beastie rap" at our show (and i hope we do 'cuz it's a fun game!) we'd be rapping to an instrumental of a beastie boy's rap.
enjoy a little thump-thump-beat instrumental over here
OTHER GAMES from previous class ... just to round out the other short form games MUT has taught, they include -
. Story/Instruction Manual - rotation game . New Choice - scene game . Playground Insults - gibberish, guessing game . Dirty Hand Randy - rotation game with some speed
. Home Shopping Network - guessing game
. Siamese Twin - scene game
. Say It Differently - scene game
. Forward Reverse - scene game
. Moving Bodies - scene game
. Sound effects - scene game