Tuesday, July 31, 2012

PR prepping

what are their names? ... @jenimvt, it's THAT time - project runway's episode 3 on product placement lifetime t.v. is THIS week, and soon you must CHOOSE. here are the chosen few who began the season -
from lifetime's PR site over here
your choices ... after this week's episode, choose who will be part of the following categories -
  • pair 'em up ... "who will go first between X and Y" predictions, e.g., we agree on "pairs" of people remaining after episode 3 and decide who will get eliminated first among each pair 
  • drama ... pick the 2 who you think will be part of the meltdown / quitting in the middle of the night, as described on lifetime's PR blog and on TLo's post over here
  • revisit / readjust ... after epi 9, we'll revisit pair 'em up and can readjust for final 3 (but you'll lose a few points)
  • tail end ... final 3 and final 4 (in case PR throws a curve ball)
  • winner ... not gunnar (or maybe i'm wrong)
point system and reward(s) ... i'm still working on that, kind of a wait-wait-don't-tell-me approach or progressive point or trade in points or ...  i dunno, yet. any ideas? meanwhile, perhaps the reward(s) can be from the PR lifetime shop. let's decide how we'll treat/shop for ourselves.

nicknames, row & number, or point to your screen ... we can practice learning their names (maybe) or simply use the fun monikers that david dust and/or tom and lorenzo provide. meanwhile, going into episode 3, the remaining potpourri PRers -
at the end of episode 2
recap fix ... as for recaps, nope, i won't be doing recaps because a other bloggers provide them just fine on their blogs -
david dust blogging PR recaps OVER HERE

tom & lorenzo multi-posts PR recaps OVER HERE

Team BPR, blogging project runway with PR recaps OVER HERE
- and i will provide links on f/b posts, as well as epi updates here on shirlnutkin. need more to read? other PR perspectives
monikers ... (because it's easier that way, sometimes) here are monikers (to date) poached from ddust and TLo -
  • row 1
    • 1 - alicia ... sapphic sister with the dreads
    • 2 - andrea ... professor cat lady
    • 4 - buffi ... buffi the taste slayer, betsey johnson on acid
    • 5 - christopher ... costello-lite (as in michael costello)
    • 6 - dmitry ... ballroom dancer
    • 7 - elena ... the other freaky chick
    • 8 - fabio ... freegan, dumpster hipster
  • row 2
    • 1 - gunnar ... evil gay, quentin w. sweetcrackers
    • 2 - kooan ... frokeman
    • 4 - melissa ... goth ashley-kate
    • 5 - nathan ... earnest dude in nerd glasses
    • 6 - raul ... (hmmm ... didn't catch a moniker for him)
    • 7 - sonjia ... tootie
    • 8 - ven ... jedi master of designers, rami of the season
okay, get ready to make your selections
after this week's episode 3

Monday, July 30, 2012

WOW! great MUT #improv


THANKS @madeuptheatre for another fun evening of your MUT classes to perform for family and friends! we had fun - SUPER FUN!
just after July 29 MUT long and short improv show
L to R: karin, justin, will, kate, nick, shirlnutkin, dan, andrew, jacob, patrick
(not in picture and enjoying audience kudos outside of theatre: tanu, kyle)
and THANKS to MUT instructors sean, bobby, and ben




blurry fun ... awesome short form show with select games from the twenty-six that we learned (over here) ... beastie rap * i can do better * dime store novel * love song (for jay the accountant) * replay (squaredancing science fiction and biography) * no you didn't! * animatronic jamboree ... did i forget any?!
thanks family and friends


for supporting made up theatre!


Sunday, July 29, 2012

f|break: halloween soon(?)

from entertainmentwallpaper.com
mike & molly ... and victoria, molly's sister. i was watching some old mike & molly episodes as i was trimming down my dvr this afternoon. chuckles!

i am looking forward to the new season of mike & molly (on imdb)! it's a sure thing that when victoria (katy mixon) is in a scene, there's a chuckle and nutty line that is well-delivered. (check out vanity fair's katy mixon interview over here)  meanwhile, as i realized that it's almost august and october's halloween is in a couple of months, i remembered this hilarious (to me) scene.

enjoy a fiber break with victoria (over here)
for ~ 1:37 min with "manny, moe, & jack"


yeah, just give 'em the candy, vince
trick or treat boys!
if i had four of these, ...

Monday, July 23, 2012

it's #improv show time



july 29
 @madeuptheatre (MUT) 



yesterday evening MUT (on webfacebookyelpfoursquareyoutube) wrapped up our short form improv and advanced long form improv classes. this means SHOW TIME next weekend -
MUTers mean business!
justin, dan, andrew, nick, jacob, kyle, patrick kate
shirley, karin, jenn, tanu
(not pictured: carmen, will)

  • where: made up theatre - 3392 seldon court, which is off of osgood road (near fry's).
  • when: sunday, july 29
    • door opens at 7:30 pm.
    • show begins at 8:00 pm (pretty promptly) 
    • the show will run for ~75-90 minutes
  • how much: $5 per person (cash or credit card) - WHAT A DEAL! 
thinking of going? ... let me know, so we can make sure to set up enough  chairs. can't make it, feel free to leave words of encouragement! either way, THANKS for your support!

the rest of this post describes a bit of what we learned over the past 8 weeks, including a description of the games. with only 75-90 minutes, our first half will be long form, while the second half will be a sprinkle of the games listed. (yes, we may be rapping!)

meet SEAN
our show's host
"SCIBIDA-BAH"

what to expect at the show

part 1 of the show will be long form - a narrative and a montage. part 2 will be several short for games - with yet to be determined by our fearless leader, sean. YUP! sean has THE GAMES LIST and will be selecting those games that we'll be playing! MAYBE we'll know before sunday, and MAYBE there will be some SURPRISES!

while i did miss a week here and there, the bulk of this blog posts lists (and describes) those games that we learned. SCROLL DOWN for the RECAP of games. you can also check out blog posts for weeks 1-5. . . . week 1 over here (4 games) - acronym-mania, hostage negotiations, chain murder, one eighty five. week 2 over here (6 games) - blind lines, dime store novel, naive replay, no you didn't, what'd you get, last action hero/joke. week 3 over here (5 games) - rhyme it, irish drinking song, love song, one eighty five, no you didn't, last action joke/hero, world's worst, pick-up lines. weeks 4 + 5 over here included (for week 4) warming up with gibberish/mime, and there were 5 games, of which there were 2 new ones - foreign movie, five things - were introduced ... and included (for week 5) intense warm-ups with drills (of pairs and thengroups of four) practicing gibberish/mime (3 things ... as we work up to 5 things), and there were 3 new games introduced - four square, hey waiter, and i can do better. week 6 included chain murder, beastie rap, and several refresher games. week 7 included blitzkrieg, stage direction, boo yay, and several refresher games. week 8 included animatronic-jamboree, object freeze, and several refresher games.

meet MUT's Cast - BOBBYSEANDUSTINBEN . . .  FUN GUYS!!!
see their SHOWS, take CLASSES, and HIRE 'em!
got
GROUPON? get NEWSLETTER (scroll down)!

RECAP of the short form games we have learned

the MUT fellows are committed! they have invested quite a bit of their time, creativity, and energy, so check out the games we learned this round of the short form improv class in categories of -
    . speed games
    . scene games
    . guessing games
    . stand in line games
    . rotation games


SPEED GAMES (5)

185 - speed game ... with an audience suggestion, a player says "185 *BLANKS* walk into a bar, and the bartender says "We don't serve *BLANKS,* so the 185 *BLANKS* say PUNCHLINE."

NO YOU DIDN'T - speed game ... with an audience suggestion, a player says "i kissed a *BLANK*" and other performers chime in "OH NO YOU DIDN'T? and the player says "yeah, then PUNCHLINE."

LAST ACTION JOKE - speed game ... with an audience suggestion, a player faces the audience, "kills" someone with the suggestion, and gives a cheesy action hero line.

WORLD'S WORST - speed game ... with an audience suggestion, and you provide the world's worst example of that suggestion.

"A -B -C-B," so says Bobby
HEY WAITER - speed game ... an audience member is seated onstage as a customer, and each player comes up to him/her. the audience member says, "Hey Waiter, there's a *BLANK* in my soup." You respond with a punchline.

STAND IN LINE GAMES (3)


LOVE SONG - singing, stand in line game ... players sing a song (ABCB) to an audience member based on the person's name, occupation, and hobby.

PICK-UP LINES - stand in line game ... an audience member will be brought onstage, and 4-5 players will deliver a pick-up line one word at a time, based on a suggestion. after the line, everyone together celebrates with a "YEAAAAAAHHHHHHH!!!!!!" the audience member will then give a thumbs up or down to the pick-up line.

IRISH DRINKING SONG - singing, stand in line game ... given an audience suggestion, players fake irish accents with each singing a line in an ABCB rhyming format; 4 lines make a verse; after so many verses, that's the end of the singing fun.


some short form MUTers
take this sh** seriously!
(not pictured: carmen, will)

SCENE GAMES (11)

ACRO-MANIA - scene game ... the host gathers acronyms or short words, and the performers do a scene. at anytime the host can call out one of the acronyms, and the performers must start their sentences with the acronym until another one is called. for example, given "LOL", the performer may say "let other little girls play with your friends ..." and the next performer may reply "let's open lemonade drinks for them ..." etc. ... after the acronym is used, the rest of a performer's dialogue is a free-for-all.

BLIND LINE - scene game ... lines of dialogue are collected and written on paper, while the performers are outside. the performers come back in and do a scene. every so often, a performer picks up a line of dialogue, reads it, and incorporates it into their scene.

STAGE DIRECTIONS - scene game ... just like blind line, but actions are obtained, maybe a line of dialogue, too (lines of dialogue would be written like, SAY: "You're fired!") so you do WHAT is written rather than say it (unless it says so). this game is just like blind line; it's now a part of the scene (but it doesn't control the scene).

DIME STORE NOVEL scene game ... one performer is at a typewriter/computer and starts to type/narrate a story based on a title given by the audience. after a set-up, the other performers start to act out the story and occasionally the focus and dialogue goes entirely to them. this game is all about Give and take of focus. go back and forth between narration and action. 

NAIVE REPLAY - scene game ... one performer leaves. the other players do a scene as though that person is in the scene. after the scene, the person who left comes in and puts himself in the scene. HINTS: performers doing the set-up scene - create a lot of action for the "guesser," avoid talking heads, use very little dialogue. you need to remember the scene line for line, so don't put a burden on yourself by talking a lot. everything you do, remains the same. of you are looking to the right, and the "guesser" is to the left, keep talking to the right as though he is there, and the "guesser" should quickly realize he should be to the right. don't adjust to the guesser, let him/her adjust to you.

I CAN DO BETTER! - scene game ... 2 People on stage do a scene, while other players offstage are looking for things in the scene that they can say "I Can Do Better!" to. The host will say a player's name, and the player will say "I can *VERB* better than *PERFORMER*." The host will either say yes or no. If yes, then the player taps out the performer being replaced and takes on his/her character, then does the *i can do better* action.

REPLAY - scene game ... a neutral scene is performed - just a straight scene based on a suggestion. after that, EMOTIONS and GENRES are received. One by one, the performers will replay the scene using the emotions and then the genres.

FOREIGN MOVIE - gibberish, scene game ... players performing a scene speak in gibberish; other players translate ("dub") in regular english. those translating can make statements that contribute to the scene's story as the players continue the scene in gibberish.

FOUR SQUARE - scene game ... four players begin with each at the corners of the stage. suggestions for each of the 4 pair combinations are sought from the audience. two-player scenes are performed between the pair of players that is in the front of the stage. each combination of pairs does a short scene based on the suggested words. the host directs the players to rotate (left or right) and the pair at front stage performs their scene (with time having passed).

RHYME IT - scene game ... a scene is being done. At anytime, the host can blow a whistle and say "rhyme it", and the person who just said something has to say something different - that rhymes with what the player just said, and thus taking the scene in a new direction.

BLIND FREEZE TAG - scene game ... to players on stage in scene, other players on the "side line"with their backs to the scene (e.g., only able to hear dialogue). when a side line player yells freeze, the 2 players stop/freeze what they are doing, esp. their positions. the side-line player goes on stage and tags one of the players that is frozen and assumes their position. when the scene begins again, the players can start a NEW scene that justifies the position that they are in.

short form MUTers all smiles!
(not pictured: carmen, will)

GUESSING GAMES (5)

HOSTAGE NEGOTIATOR  - guessing game ... someone goes outside. a LOCATION, DEMAND, and WEAPON are collected from the audience. the guesser comes back on stage as a CRIMINAL, and the other performers are "clue-givers" who take on the role of NEGOTIATOR, HOSTAGE, and/or ACCOMPLICE . the clue-givers must get the criminal to guess the clues in that order but shouldn't/can't actually say the words. so, if the location was starbucks, the negotiator might say, "you've got a tall order to fill, buddy." clugive progressive clues, and nothing too obvious, so the audience has fun seeing the guesser figure things out.

CHAIN MURDER  - gibberish, guessing game ... this is like clue and telephone.  everyone but 1 person leaves. the one person gets "L.O.W." - a LOCATION, OCCUPATION, and WEAPON - while the others who left will ultimately be the guessers (who later become clue-givers). one-by-one, the guessers come in and receive the clues (in the L.O.W. order) through gibberish and pantomime. once the weapon is conveyed, the guesser will kill the clue-giver with whatever he thinks it is. the game continues until the last person comes in and kills the last clue-giver. everyone is brought back from the dead, and the host goes down the line and sees how far the clues made it.

5 THINGS - gibberish, guessing game ... one person leaves the room. 5 activities are collected. each activity gets one or two changes, i.e., for baseball, the bat is a jigsaw puzzle and the ball is a chihuahua. the clue-givers use gibberish and pantomime to convey the clues. clue-givers must get the guesser to do the activity before they can do it.

BLITZKRIEG  - gibberish, guessing game ... similar to 5 things, but this time, movies, tv shows, video games, biblical tales, books, etc. are received. the clue-givers try to put the guesser in these things using gibberish and pantomime, until the guesser figures it out and guesses. 

ANIMATRONIC JAMBOREE - guessing game ... think disneyland - it's a small world, pirates of the caribbean, etc. one person leaves the room, and a suggestion is given (e.g., movie, television show, etc.). each player assumes a position on stage that would make up the scene of that suggestions - a person or object. starting of "powered down" ("OFF" position), the guesser comes back into the theatre. the host "powers up" the players for a bit - moving in animatronic style - and then the host powers down the players. then the guesser is to guess the scene. if guessed correctly, one by one (or by two), the host powers up the players for the guesser to state what/who the player was in the scene until all players have been guessed. 
our MUT class
(not pictured: will, justin)

ROTATION GAMES (2)

BOO YAY! - rotation game ... 2 players are front and center. an audience suggestion is given. one person is "Yay" (positive statement for audience to cheer "YAY!"), the other is "Boo" (negative statement to make the audience bellow "BOO!"). the two players go back and forth until someone gives a weird response or hesitates.

BEASTIE RAP - rotation game ... the performers are split into two teams. a rap track is played two people will be up front from each team with the other performers behind them. a NAME will be taken from the audience, and going with the beat, the person up front - the lead rapper - will deliver a rap line intending to have the name as the last word in the rap line - - - it is the other players behind the lead rapper that will say the last word - the NAME. the other team's lead rapper will respond with another line, ending with a word that RHYMES with the name - again, the people behind the front person must say the rhyme so the set-up has to lead them to say that word together. the game goes back and forth between teams, and the front person is rotated if he goes off beat, the back people say the wrong word, or any mess-up that the host sees.

yup ... if we perform "beastie rap"  at our show (and i hope we do 'cuz it's a fun game!) we'd be rapping to an instrumental of a beastie boy's rap.
enjoy a little thump-thump-beat instrumental over here






on sunday, may 20
after the first short form class - level E show!
ahhh, the memories (over here) ... 

OTHER GAMES from previous class ... just to round out the other short form games MUT has taught, they include - 

    . Story/Instruction Manual - rotation game
    . New Choice - scene game
    . Playground Insults - gibberish, guessing game
    . Dirty Hand Randy - rotation game with some speed
    . Home Shopping Network - guessing game
    . Siamese Twin - scene game
    . Say It Differently - scene game
    . Forward Reverse - scene game
    . Moving Bodies - scene game
    . Sound effects - scene game

COMMIT!
"SCIBIDAH-BAH!"
BOLD CHOICES!





Monday, July 2, 2012

weeks 4 + 5 MUTers #improv


MORE @madeuptheatre (MUT) 



fun (on webfacebookyelpfoursquareyoutube) as we wrapped up our fifth week of short form improv (and advanced long form improv). while we are a fun group of players, WE MEAN BUSINESS! (... with a smile, of course)


short form MUTers mean business!
(not pictured: carmen, will)

past weeks' games 

week 1 over here (4 games) - acronym-mania, hostage negotiations, chain murder, one eighty five. week 2 over here (6 games) - blind lines, dime store novel, naive replay, no you didn't, what'd you get, last action hero/joke. week 3 over here (5 games) - rhyme it, irish drinking song, love song, one eighty five, no you didn't, last action joke/hero, world's worst, pick-up lines.

weeks 4 + 5

it is wonderful to be back after missing weeks 3 and 4. week 4 included warming up with gibberish/mime, and there were 5 games, of which there were 2 new ones - foreign movie, five things - were introduced. week 5 included intense warm-ups with drills (of pairs and thengroups of four) practicing gibberish/mime (3 things ... as we work up to 5 things), and there were 3 new games introduced - four square, hey waiter, and i can do better. the following includes all the games (even refreshers) - 

FOREIGN MOVIE - gibberish, scene game ... players performing a scene speak in gibberish; other players translate ("dub") in regular english. those translating can make statements that contribute to the scene's story as the players continue the scene in gibberish.

some short form MUTers
take this sh** seriously!
(not pictured: carmen, will)
FIVE THINGS - gibberish, guessing, time limit ... one player leaves the stage; a suggestion of an activity is sought form the audience. then five things about the activity are changed. during week 5, we guessed the activity and changed two things. so for instance, the activity was robbing a bank, the gun/weapon was changed to a corvette, and the money was changed to a squirrel. (we are working our way up to 5 things.)

LOVE SONG - singing ... players sing a song (ABCB) to an audience member based on the person's name, occupation, and hobby.

WORLD'S WORST - verbal wit ... given an audience suggestion, players line/semi-circle up and one steps up with a witty/punchline of worst possible ways of doing/being what the audience suggested. other suggestions also are asked again of the audience through the playing.

I KISSED A (. . .) LAST NIGHT / NO YOU DIDN'T - verbal wit ...  a suggestion is given, a player starts off by saying "i kissed a *BLANK (from suggestion)* last night." and other players yell, "no you didn't" . . . then the player replies with something witty/punchline.

short form MUTers all smiles!
(not pictured: carmen, will)
FOUR SQUARE - scene game ... four players begin with each at the corners of the stage. suggestions for each of the 4 pair combinations are sought from the audience. two-player scenes are performed between the pair of players that is in the front of the stage. each combination of pairs does a short scene based on the suggested words. the host directs the players to rotate (left or right) and the pair at front stage performs their scene (with time having passed). 

HEY WAITER - verbal wit ... an audience member is front-center on stage as a restaurant customer. given an audience suggestion, players line/semi-circle up; each player is a waiter. the customer states, "hey waiter, their is a *BLANK (suggestion)* in my soup." each player/waiter comes up with a witty/punchline in response to the customer's compliant. 

I CAN DO BETTER - scene game ... a scene between two players begins based on an audience suggestion accepted by the host. other players watching the scene can challenge one of the performers by yelling to the host "i can do better". the host acknowledges the challenger, and the challenger states "i can (. . . verb . . .) better than (. . . whatever is being performed by a player on stage . . .) ". if the host accepts the challenger, the performer is tapped-out by the challenger, who then continues the scene.

i can do that!
bold choices
and
commitment






Sunday, July 1, 2012

WOW weeks

THANKS @bjfogg @greenleafcenter @madeuptheatre @fluevog ... for a wonderful 2 weeks of WOW!

catching thoughts & breaths ... a bit of a whirlwind for me, i am calling these past several days and the balance of this upcoming week as my WOW weeks - and i am all the better of a person for keeping my heart, soul, and mind nourished. a quick tidbit about each of the four (i.e., servant leadership, behavior design, improvisation, artsy shoes) and more in future blog posts ...

greenleaf center for servant leadership ... next year i'll be back for the 23rd annual conference. and since the conference, i have been in creative-mode about speaking as part of a session, yet to be created. meanwhile, this past june was the 22nd annual conference of the greenleaf center (in indianapolis). while i have completed two of their academy classes (foundations and key practices), several firsts for me - attending the center's conference, staying in a place via airbnb, and visiting indianapolis (specifically mass ave district). 
with kent keith, former CEO of the greenleaf center
and author of the paradoxical commandments

my greenleaf WOW ... i've been on a servant leader journey at least since 1994, when i had an epiphany. having met (and listened to) many at this conference, i see there are many with whom i share this path, with whom are reflecting on their lives, and with whom i look forward to others joining along.


There are BRIDGES yet to be constructed by those who live and
breathe in their ENVIRONMENT - AIR, LAND, and WATER. Egos stand firm
on the ground that they were born and choose not to acknowledge that
to get one step closer they must go one step FURTHER.
MY VISION IS TO CREATE THOSE BRIDGES. - (shirlnutkin, 1994)



lovely setting along the river  in Sonoma County
bj fogg's persuasion boot camp ... the opportunity to be part of bj's persuasion boot camp became reality this past friday and saturday. it started with tiny habits, which i learned about through health month at the beginning of the year, and since then, i've been quite obsessed fascinated with tiny habits, the back-story, and the continued evolution of bj's behavior design model and his thoughts.
lovin' my little boot camp dog tag!

it has not even been 24-hours since the end of boot camp, and already i am very much seeing and hearing the world around me so differently. that's what i get for going to the campbell city farmers market - hearing people talk about how they want to eat healthier foods, watching people trying to make their dogs "more obedient", trying fruit samples, and looking at point-of-purchase displays in the little shops and boutiques.

lunch on day 1 of boot camp - 3 FABULOUS salad offerings.
thanks, denny, for wonderful meals made with love!
my boot camp WOW ... several outcomes as i pondered on my drive home from healdsburg to the east bay and from this morning's stroll around the farmers market. i am totally taking my broader abstract ideas and getting them clearer, MUCH clearer (and this means clearing the clutter physically, mentally, emotionally, and socially) - (a) revamping my 2012 mash-up goals, (b) baby steppin' my creation of anthrocubeology, and (c) identifying tiny habits and triggers for several july health month rules. i am practicing what i learned on me and sharing with others!

short form improv with Level E MUTers!
my pee-in-your-pants moment
of introducing "plaque"
as part of an instruction manual for a ball.
(yes - a ball. that round thing that bounces.)

made up theatre improvisation classes ... my, oh my, how i have missed playing with fellow improvisers at the sunday classes for advanced long form improv and short form improv. many games already learned in short form improv as of week 3. i'll be including week 4 and week 5 (today) in a combined blog post for fellow improvisers.

most of the short form peeps from made up theatre ...
still two more peeps to round us out!
today is week 5 of 8, which means our shows (long form and short form) are around the corner. and this evening, i will spend 4 hours with fellow improvisers after more than 2 weeks away from making bold choices and committing to fabulous fun on stage! what WOW will result from this evening's ruckus?! 

fluevog fluegasm ... what can i say that has not been said about my obsession love of fluevogs?! admittedly, i have been at 26 pairs of fluevogs that make me smile and make my feet happy. and as of thus past monday, i've got a wonderfully cute vintage pair - fellowship | cecily.
fellowship | cecily
thanks much, wendy bliss!

on thursday, i'll be at the haight street store - 3 of the 4 fluevog iv will hang out with others for a summer sale sneak preview. the "rest of the world" can shop the sale in-store and on-line starting friday. just a little perk of lovin' fluevogs.

shirl, dorothy, jim, gladys, joanne, denny
(we'll miss you on thursday, gladys, 
and will be thinking of you lovingly!)
love you fluevog iv!

an exciting way 
to start july for shirlnutkin!



@healthmonth for july

my #healthmonth themes include ... increasing veggies, fruits, seafood ... more body movement and relaxation ('cuz my reward is some personal health device for which i've been leaning toward fitbit, however, now i'm considering fuelband) ... new rules involving more anthrocubeology ... and classic rules that still are not quite habits for me. and big THANKS to the founders of Team CDWL@edi and our evolving team members for keeping it real!


i'm gonna have a weekend get-away 
after i rock july's health month


it's not about the number of rules ... although the 24 rules below that i have chosen may look like too much, in fact, i've been chipping away at them for several months ...


happy dance ... using tiny habits, accountability partners, and a little girl squirrel celebratory moments keeps me chugging along! several rules are listed to remind me of the awesomeness of what i'm working on (okay, a little self-congratulatory, and why not?!). also, several "don't" rules (aka "allow ...") are listed as a reminder for the summer month of barbecue, summer gatherings, and lazy days after work.


and most of all, i appreciate the support 
of other health month players - 
offering fruit, encouragement, and tips!


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